if (!((oCharacter.state == oCharacter.GRABBEDQUEENBELLY && instance_exists(oPBomb)))) myhealth -= dmg flashing = flashtime if (myhealth <= 0 && state != 100 && state != 50) { if (oQueen.phase < 3) head_damage = 1 if (oQueen.phase == 3) head_damage = 2 if (oQueen.phase < 5) { state = 50 statetime = 0 myhealth = 999999 with (oQueen) { state = 6 statetime = 0 } } if (oQueen.phase == 5) { with (oQueen) { state = 100 statetime = 0 } state = 100 } }