if (speed < 8) speed += 0.5 image_angle -= 20 expl = make_explosion1(random_range((x - 10), (x + 10)), random_range((y - 20), (y + 20))) expl.depth = 10 expl.speed = 1 if (image_xscale < 1) image_xscale += 0.05 if (image_yscale < 1) image_yscale += 0.05 vspeed -= 0.01 fx = instance_create(x, y, oFXTrail) fx.sprite_index = sQueenFireball fx.image_xscale = image_xscale fx.image_yscale = image_yscale fx.additive = 1 fx.fadespeed = 0.1 fx.image_angle = image_angle fx.depth = 10