image_alpha = 0 state = 0 statetime = 0 glow = instance_create(oQueen.x, oQueen.y, oQueenFinalGlow) alarm[0] = 30 mus_fadeout(musQueen) mus_fadeout(musQueen3) oMusicV2.bossbgm = 0 sfx_play(sndQueenExplosionDeath) oCharacter.queen_drain = 0