if global.ingame { if (delay > 0) delay -= 1 else shaking = 1 if shaking { if (global.classicmode == 0) { view_xport[0] = round(random(intensity)) view_yport[0] = round(random(intensity)) oControl.xShake = round(random(intensity)) oControl.yShake = round(random(intensity)) } if (global.classicmode == 1) { view_xport[0] = (80 + round(random(intensity))) view_yport[0] = (40 + round(random(intensity))) oControl.xShake = (80 + round(random(intensity))) oControl.yShake = (40 + round(random(intensity))) } duration -= 1 if (duration <= 0) event_user(0) } }