action_inherited() makeActive() setCollisionBounds(-4, -4, 4, 0) myhealth = 14 damage = 20 hitsound = 61 deathsound = 60 platyoffset = -4 frozenspr = 316 target = 0 canattack = 1 flipx = 0 state = 1 alarm[0] = (60 + random(180)) timer = 120 facing = 1