draw_set_blend_mode(bm_add) if global.sensitivitymode { if sax draw_sprite_ext(sprite_index, -1, x, y, image_xscale, image_yscale, image_angle, c_green, image_alpha) else draw_sprite_ext(sprite_index, -1, x, y, image_xscale, image_yscale, image_angle, -1, image_alpha) } else if sax draw_sprite_ext(sprite_index, -1, x, y, image_xscale, image_yscale, image_angle, c_green, (image_alpha * (1 - (alpha2 * 0.2)))) else draw_sprite_ext(sprite_index, -1, x, y, image_xscale, image_yscale, image_angle, -1, (image_alpha * (1 - (alpha2 * 0.2)))) draw_set_blend_mode(bm_normal)