var tempnumcounter; global.curropt = 0 if ((!global.shaders_compiled) && (!global.mod_gamebeaten)) global.curropt = 2 tempnumcounter = 0 if global.shaders_compiled num_bwfilter = tempnumcounter++ num_baby = tempnumcounter++ if global.shaders_compiled num_MSRfusion = tempnumcounter++ num_IGT = tempnumcounter++ lastitem = tempnumcounter vTargetY = ((18 * lastitem) + 30) active = 0 alarm[0] = 5 i = 0 repeat (lastitem + 1) { canedit[i] = 1 i += 1 } targety = y view_object[0] = id timer = 0 event_user(0) with (oSS_Control) active = 1 with (oSS_Fg) active = 1 tip[num_baby] = get_text("ExtrasMenu", "EarlyBaby_Tip") if global.shaders_compiled tip[num_MSRfusion] = get_text("ExtrasMenu", "FusionMSRsuit_Tip") if global.shaders_compiled tip[num_bwfilter] = get_text("ExtrasMenu", "GBFilter_Tip") tip[num_IGT] = get_text("ExtrasMenu", "IGT_Tip") tip[lastitem] = get_text("GlobalOptions", "ExitMain_Tip") global.tiptext = tip[global.curropt] alarm[1] = 1 modeindex = 0 if (global.gamemode == 3) modeindex = get_text("Title-Additions", "GameSlot_NewGame_ClassicMode") if (global.gamemode == 4) modeindex = get_text("Title-Additions", "GameSlot_NewGame_AM2Random") if (global.gamemode == 5) modeindex = get_text("Title-Additions", "GameSlot_NewGame_SplitRandom")