action_inherited() makeActive() setCollisionBounds(-4, -4, 4, 0) facing = 1 noglide = 0 myhealth = 30 if (oControl.mod_randomgamebool == 1 && (global.wbeam == 0 || global.sbeam == 0 || global.pbeam == 0)) { freezehp = floor((myhealth * 0.15)) if (freezehp < 1) freezehp = 1 } damage = 30 hitsound = 64 deathsound = 59 platyoffset = -8 frozenspr = 451 target = 0 canattack = 1 state = 1 image_speed = 0 image_timer = 1