enemy_active_check(30) enemy_target_check(140, 0) if (active == 1 && frozen == 0) { yVel += 0.2 if (isCollisionBottom(1) == 1) yVel = 0 if (state == 0) { sprite_index = sMotoRun image_speed = 0 image_index = 0 if (statetime > 60) { state = 1 statetime = 0 } } if (state == 1) { xVel = (3 * facing) sprite_index = sMotoRun image_speed = 0.5 if (statetime == 0) image_index = 0 if (statetime > 60 && ((oCharacter.x < (x - 32) && facing == 1) || (oCharacter.x > (x + 32) && facing == -1))) { state = 2 statetime = 0 } if (collision_line((x + (11 * facing)), (y - 16), (x + (11 * facing)), (y - 8), oSolid, true, true) > 0) { state = 2 statetime = 20 xVel = 0 } if (statetime > 30 && ((facing == 1 && collision_point((x + 32), (y - 8), oMoto, 1, 1)) || (facing == -1 && collision_point((x - 32), (y - 8), oMoto, 1, 1)))) { state = 2 statetime = 10 } if (collision_line((x + (12 * facing)), (y - 8), (x + (12 * facing)), (y + 24), oSolid, true, true) == -4) { state = 2 statetime = 20 xVel *= 0.2 } if ((isCollisionRight(1) && facing == 1) || (isCollisionLeft(1) && facing == -1)) { if (collision_line((x + (11 * facing)), (y - 20), (x + (11 * facing)), (y - 4), oSolid, true, true) == -4) { while isCollisionBottom(1) y -= 1 } } if (collision_line((x + (16 * facing)), (y - 48), (x + (16 * facing)), (y - 18), oSolid, true, true) == -4 && collision_line((x + (16 * facing)), (y - 16), (x + (16 * facing)), (y - 8), oSolid, true, true) > 0) { state = 3 statetime = 0 } } if (state == 2) { xVel *= 0.9 sprite_index = sMotoTurn image_speed = 0 if (statetime < 22) image_index = 0 else image_index = 1 if (statetime == 26) facing = (-facing) if (statetime > 30) { state = 1 statetime = -1 } } if (state == 3) { xVel = (3 * facing) if (statetime == 0) { yVel = -3 sprite_index = sMotoRun image_speed = 0 image_index = 3 } if (statetime > 2) { if isCollisionBottom(1) { state = 1 statetime = -1 } } } if (stun == 0) moveTo(xVel, yVel) } event_inherited() if (state == 100) { with (mymask) instance_destroy() enemy_death() } if instance_exists(mymask) { mymask.x = (x + (4 * facing)) mymask.y = y mymask.image_xscale = facing if (frozen > 0) mymask.canhit = 0 else mymask.canhit = 1 }