damagemissiles = global.mod_monstersDmissiles damagesupermissiles = global.mod_monstersDsuper if (state >= 2) { if ((!other.smissile) && global.icemissiles) { state = 5 statetime = 0 PlaySoundMono(sndFreezeHit) with (other.id) event_user(0) } if (state != 5) { if (!global.icemissiles) { with (other.id) event_user(1) } } else { with (other.id) event_user(0) if (other.smissile == 1) hp -= damagesupermissiles else hp -= damagemissiles event_user(0) } }