rspark = instance_create(x, y, oFXAnimSpark) rspark.sprite_index = sReflectSpark rspark.image_speed = 0.5 rspark.depth = -120 rmsl = instance_create(x, y, oRMissile) if smissile rmsl.sprite_index = sSMissile if ((!smissile) && icemissiles) rmsl.sprite_index = sIceMissile rmsl.direction = ((direction + 190) - random(20)) if (direction != 90) { rmsl.speed = 2 rmsl.vspeed = -2 } sfx_stop(sndDeflect) sfx_play(sndDeflect) trail.speed = speed trail.alarm[0] = 2 with (flame) instance_destroy() light = instance_create(x, y, oFadeLight32) light.fadespeed = 0.1 light.alarm[0] = 2 instance_destroy()