if (smissile == 0) make_smoke_explosion2((startx + ((x - startx) / 2)), (starty + ((y - starty) / 2))) else make_smoke_explosion((startx + ((x - startx) / 2)), (starty + ((y - starty) / 2))) flame = instance_create(x, y, oMissileFlame) flame.image_angle = image_angle if smissile flame.sprite_index = sSMissileFlame if icemissiles flame.sprite_index = sIceMissileFlame