if instance_exists(oCharacter) { if (oCharacter.aimdirection == 0) x += 2 if (oCharacter.aimdirection == 1) x -= 2 if (oCharacter.aimdirection == 2) { x += 3 y -= 3 } if (oCharacter.aimdirection == 3) { x -= 3 y -= 3 } if (oCharacter.aimdirection == 4) { x += 3 y += 3 } if (oCharacter.aimdirection == 5) { x -= 3 y += 3 } if (oCharacter.aimdirection == 6) y -= 2 if (oCharacter.aimdirection == 7) y += 2 } sprite_index = sMflash if global.wbeam sprite_index = sWMflash if global.pbeam sprite_index = sPMflash if global.ibeam sprite_index = sIMflash image_speed = 0.5