action_inherited() myhealth = 60 damage = 35 hitsound = 61 deathsound = 60 platyoffset = -4 frozenspr = 442 target = 0 canattack = 1 flipx = 1 hitbeam = 0 hitmissile = 0 hitmissileexpl = 0 hitpbomb = 0 hitbomb = 0 hitscrewattack = 0 hitpseudoscrew = 0 state = 0 facing = 1 stuntime = 5 accelx = 0.05 accely = 0.02 maxspx = 2 maxspy = 1 targetx = x targety = y startx = x starty = y currtgt = 0 for (i = 0; i < 10; i += 1) { tgtx[i] = x tgty[i] = y } tgtx[1] = (startx + 64) tgty[1] = (starty + irandom_range(-18, 18)) tgtx[2] = (startx - 64) tgty[2] = (starty + irandom_range(-18, 18)) tgtx[3] = startx tgty[3] = (starty + 1) tgtx[4] = (startx + 64) tgty[4] = (starty + irandom_range(-18, 18)) tgtx[5] = (startx - 64) tgty[5] = (starty + irandom_range(-18, 18)) tgtx[6] = startx tgty[6] = starty CollisionTop = 0 CollisionRight = 0 CollisionLeft = 0 CollisionBottom = 0 shaking = 0 sprite_index = sMeboidSpawn2 image_speed = 0.25 candamage = 0