if other.ibeam { with (other.id) event_user(0) frz = instance_create(x, y, oEnemyFrozen) frz.image_xscale = facing frz.sprite_index = frozenspr frz.image_index = image_index frz.mask_index = frozenspr frz.image_angle = image_angle frz.xVel = hspeed frz.yVel = vspeed frz.depth = 10 frz.falling = freezefall frz.xSprite = sprite_index frz.xLastFrame = image_index frz.xLastFacing = image_xscale frz.xLastAngle = image_angle frz.xLastDepth = depth frz.xLastXPos = xstart frz.xLastYPos = ystart frz.xLastEnemy = object_index frz.canbeX = canbeX frz.timer = timer frz.rotspeed = rotspeed frz.myspeed = myspeed frz.offset = offset frz.moveratio = moveratio frz.movesteps = movesteps PlaySoundMono(sndFreezeHit) instance_destroy() } else { with (other.id) event_user(1) } with (other.id) { if (!pbeam) instance_destroy() } direction = other.direction speed = 2 shaking = 30