rows = (room_height / 240) columns = (room_width / 320) row = 0 column = 0 view_object[0] = noone with (oBackground) instance_destroy() with (oControl) displaygui = 0 with (oCharacter) { visible = false x = 16 y = 16 state = 33 } with (oFlashLight2) instance_destroy() background_color = 16711680 background_showcolor = 1 background_visible[0] = 0 view_xview[0] = (column * 320) view_yview[0] = (row * 240)