var msl, fr_speed; if (target_mode == 0) { targetx = oCharacter.x targety = oCharacter.y } else if (target_mode == 1) { targetx = targetx2 targety = y } image_xscale = facing if (global.difficulty >= 2 || myhealth < 150) canswipe = 1 else canswipe = 0 if (isCollisionBottom(1) == 0) yVel += 0.2 else if (yVel > 0) yVel = 0 if (state == 0) { body_frame = 0 head_frame = 0 body_target_angle = 0 fleg_spr = sMZeta_FLeg bleg_spr = 576 farm_spr = sMZeta_FArm barm_spr = 575 bleg_frame = 0 fleg_frame = 0 farm_frame = 0 barm_frame = 0 yoff = 0 head_yoff = 0 head_follow = 1 xVel = 0 if (point_distance(x, y, oCharacter.x, y) < (160 + (oControl.widescreen_space / 2))) event_user(1) if instance_exists(oMissile) { msl = instance_nearest(x, y, oMissile) if (distance_to_object(msl) < 60) event_user(1) } if instance_exists(oBeam) { msl = instance_nearest(x, y, oBeam) if (distance_to_object(msl) < 60) event_user(1) } } if (state == 1) { if (statetime == 0) { body_target_angle = -15 head_spr = zeta_head[1] fleg_spr = sMZeta_FLeg_Walk bleg_spr = 579 farm_spr = sMZeta_FArm barm_spr = 575 bleg_frame = 0 fleg_frame = 0 farm_frame = 0 barm_frame = 0 head_frame = 0 yoff = 0 head_yoff = 0 head_follow = 1 xVel = (2 * facing) } if ((targetx < x && facing == 1) || (targetx > x && facing == -1)) { state = 2 statetime = 0 } if (target_mode == 1 && distance_to_point(targetx, targety) < 32) target_mode = 0 if ((fleg_frame >= 3 && fleg_frame < 3.25) || (fleg_frame >= 14 && fleg_frame < 14.25)) { sfx_play(sndMZetaFootstep) screen_shake(5, 2) } if (swiping == 0 && instance_number(oMissile) > 0 && canswipe) { msl = instance_nearest(x, y, oMissile) if (noswipe == 0 && swiping == 0) { if ((msl.x > x && facing == 1) || (msl.x < x && facing == -1)) { swiping = 1 noswipe = 150 farm_spr = sMZeta_FArm_Swipe farm_frame = 8 sfx_play(sndMZetaAttack2) roaring = 30 } } } if (swiping == 0 && point_distance(x, y, oCharacter.x, y) < 70 && oCharacter.y > (y + 40) && ((oCharacter.x > x && facing == 1) || (oCharacter.x < x && facing == -1))) { if (x > (limit_left + 32) && x < (limit_right - 32)) { swiping = 1 noswipe = 150 farm_spr = sMZeta_FArm_Swipe farm_frame = 8 sfx_play(sndMZetaAttack2) roaring = 30 } } if swiping { fr_speed = -0.5 if (farm_frame < 6.5) fr_speed = -0.25 xVel = (1.2 * facing) farm_frame = anim_frame(farm_spr, farm_frame, fr_speed) if (farm_frame >= 6 && farm_frame < 6.5) { proj = instance_create((((x - surf_x) + farm_x) + (14 * facing)), (((y - surf_y) + farm_y) + 10), oMZetaSlashProj2) proj.hspeed = (2 * facing) proj.image_xscale = facing sfx_play(sndArachnusSwipe) } if (farm_frame < 0.5) { swiping = 0 farm_spr = 584 } } else xVel = (2 * facing) if (hits_taken >= 2 && statetime > 30 && ((oCharacter.x > x && facing == 1) || (oCharacter.x < x && facing == -1))) { state = choose(3, 6, 8) statetime = 0 hits_taken = 0 } if (statetime == 120 && target_mode == 0) { state = choose(3, 6, 8) statetime = 0 } if ((x > limit_right && facing == 1) || (x < limit_left && facing == -1)) { state = 10 statetime = 0 } if ((facing == 1 && isCollisionRight(1) && x < limit_right) || (facing == -1 && isCollisionLeft(1) && x > limit_left)) { state = 3 statetime = 0 } if ((facing == 1 && collision_point((x + 20), (y + 45), oSolid, 0, 1) == -4) || (facing == -1 && collision_point((x - 20), (y + 45), oSolid, 0, 1) == -4)) { state = 3 statetime = 0 } fleg_frame = anim_frame_cycle(fleg_spr, fleg_frame, (abs(xVel) * 0.2)) bleg_frame = fleg_frame if (floor(fleg_frame) == 0) { yoff = 0 head_yoff = 0 body_frame = 0 if (!swiping) farm_frame = 0 barm_frame = 0 } if (floor(fleg_frame) == 1) { yoff = 0 head_yoff = 0 body_frame = 0 if (!swiping) farm_frame = 0 barm_frame = 0 } if (floor(fleg_frame) == 2) { yoff = 1 head_yoff = 0 body_frame = 1 if (!swiping) farm_frame = 0 barm_frame = 0 } if (floor(fleg_frame) == 3) { yoff = 2 head_yoff = 0 body_frame = 1 if (!swiping) farm_frame = 0 barm_frame = 0 } if (floor(fleg_frame) == 4) { yoff = 3 head_yoff = 0 body_frame = 2 if (!swiping) farm_frame = 0 barm_frame = 0 } if (floor(fleg_frame) == 5) { yoff = 3 head_yoff = 0 body_frame = 2 if (!swiping) farm_frame = 0 barm_frame = 0 } if (floor(fleg_frame) == 6) { yoff = 3 head_yoff = 1 body_frame = 1 if (!swiping) farm_frame = 1 barm_frame = 1 } if (floor(fleg_frame) == 7) { yoff = 2 head_yoff = 2 body_frame = 1 if (!swiping) farm_frame = 2 barm_frame = 2 } if (floor(fleg_frame) == 8) { yoff = 2 head_yoff = 2 body_frame = 0 if (!swiping) farm_frame = 2 barm_frame = 2 } if (floor(fleg_frame) == 9) { yoff = 1 head_yoff = 1 body_frame = 0 if (!swiping) farm_frame = 1 barm_frame = 1 } if (floor(fleg_frame) == 10) { yoff = 1 head_yoff = 1 body_frame = 0 if (!swiping) farm_frame = 1 barm_frame = 1 } if (floor(fleg_frame) == 11) { yoff = 0 head_yoff = 0 body_frame = 0 if (!swiping) farm_frame = 0 barm_frame = 0 } if (floor(fleg_frame) == 12) { yoff = 0 head_yoff = 0 body_frame = 3 if (!swiping) farm_frame = 0 barm_frame = 0 } if (floor(fleg_frame) == 13) { yoff = 1 head_yoff = 0 body_frame = 3 if (!swiping) farm_frame = 0 barm_frame = 0 } if (floor(fleg_frame) == 14) { yoff = 2 head_yoff = 0 body_frame = 4 if (!swiping) farm_frame = 0 barm_frame = 0 } if (floor(fleg_frame) == 15) { yoff = 3 head_yoff = 0 body_frame = 4 if (!swiping) farm_frame = 0 barm_frame = 0 } if (floor(fleg_frame) == 16) { yoff = 3 head_yoff = 0 body_frame = 4 if (!swiping) farm_frame = 0 barm_frame = 0 } if (floor(fleg_frame) == 17) { yoff = 3 head_yoff = 1 body_frame = 3 if (!swiping) farm_frame = 1 barm_frame = 1 } if (floor(fleg_frame) == 18) { yoff = 2 head_yoff = 2 body_frame = 3 if (!swiping) farm_frame = 2 barm_frame = 2 } if (floor(fleg_frame) == 19) { yoff = 1 head_yoff = 1 body_frame = 0 if (!swiping) farm_frame = 1 barm_frame = 1 } if (floor(fleg_frame) == 20) { yoff = 1 head_yoff = 1 body_frame = 0 if (!swiping) farm_frame = 1 barm_frame = 1 } } if (state == 2) { if (statetime == 0) { head_spr = zeta_head[0] body_frame = 0 body_target_angle = 0 head_target_angle = 0 yoff = 0 head_yoff = 0 bleg_frame = 0 fleg_frame = 0 farm_frame = 0 barm_frame = 0 head_follow = 0 } xVel *= 0.95 if (statetime > 0) { if (head_frame < 2.5) head_frame += 0.25 } if (statetime == 10) { body_spr = 582 fleg_spr = -4 bleg_spr = -4 farm_spr = -4 barm_spr = -4 head_xoff = -20 } if (statetime == 14) facing *= -1 if (statetime >= 18) { body_spr = 580 farm_spr = 584 barm_spr = 575 fleg_spr = 586 bleg_spr = 576 head_xoff = 0 if (head_frame > 0) head_frame -= 0.25 } if (statetime == 22) { state = 1 statetime = -1 } } if (state == 3) { if (statetime == 0) { body_frame = 0 body_target_angle = -20 head_spr = zeta_head[1] fleg_spr = 587 bleg_spr = 577 bleg_frame = 0 fleg_frame = 0 farm_frame = 0 barm_frame = 0 yoff = 0 head_yoff = 0 head_follow = 1 xVel = 0 yVel = 0 if (x < (limit_left + 32) && x > (limit_right - 32)) { state = 10 statetime = 0 } } if (statetime < 30) { fleg_frame = anim_frame(sMZeta_FLeg_Crouch, fleg_frame, 0.5) bleg_frame = fleg_frame } if (statetime == 40) { state = 4 statetime = 0 } } if (state == 4) { if (statetime == 0) { body_frame = 0 body_target_angle = 20 head_spr = zeta_head[1] fleg_spr = 588 bleg_spr = 578 bleg_frame = 0 fleg_frame = 0 farm_frame = 0 barm_frame = 0 yoff = 0 head_yoff = 0 yVel = -3.2 xVel = (4 * facing) sfx_play(sndMZetaJump) } if (statetime < 10) { bleg_frame = 0 fleg_frame = 0 } if (statetime >= 10) { fleg_frame = anim_frame(sMZeta_FLeg_Jump, fleg_frame, 0.2) bleg_frame = fleg_frame } if (isCollisionBottom(1) > 0 && statetime > 10) { state = 5 statetime = 0 } } if (state == 5) { if (statetime == 0) { body_frame = 0 body_target_angle = -20 head_spr = zeta_head[1] fleg_spr = 587 bleg_spr = 577 bleg_frame = 5 fleg_frame = 5 farm_frame = 0 barm_frame = 0 yoff = 0 head_yoff = 0 xVel = 0 yVel = 0 sfx_play(sndMZetaLand) make_smoke_explosion(x, (y + 41)) make_smoke_explosion((x + 10), (y + 41)) make_smoke_explosion((x - 10), (y + 41)) screen_shake(8, 3) } if (statetime < 30) { fleg_frame = anim_frame(sMZeta_FLeg_Crouch, fleg_frame, -0.5) bleg_frame = fleg_frame } if (statetime == 20) { state = 1 statetime = -1 } } if (state == 6) { if (statetime == 0) { body_frame = 0 body_target_angle = -20 head_spr = zeta_head[1] fleg_spr = 587 bleg_spr = 577 bleg_frame = 0 fleg_frame = 0 farm_spr = 584 barm_spr = 575 farm_frame = 0 barm_frame = 0 yoff = 0 head_yoff = 0 head_follow = 1 xVel = 0 sfx_play(sndMZetaAttack) roaring = 30 } if (statetime < 20) { fleg_frame = anim_frame(sMZeta_FLeg_Crouch, fleg_frame, 1) bleg_frame = fleg_frame } if (statetime == 10) { farm_spr = 585 body_frame = 3 } if (statetime > 10 && statetime < 35) farm_frame = anim_frame(sMZeta_FArm_Swipe, farm_frame, 0.5) if (statetime == 15) { body_frame = 4 head_frame = 3 } if (statetime == 25) { proj = instance_create((((x - surf_x) + farm_x) + (14 * facing)), (((y - surf_y) + farm_y) + 10), oMZetaSlashProj) proj.hspeed = (5 * facing) proj.image_xscale = facing sfx_play(sndArachnusSwipe) } if (statetime == 30) { farm_spr = 584 barm_spr = 585 body_frame = 1 head_frame = 0 } if (statetime > 30 && statetime < 50) barm_frame = anim_frame(sMZeta_FArm_Swipe, barm_frame, 0.5) if (statetime == 35) { body_frame = 2 head_frame = 1 } if (statetime == 45) { proj = instance_create((((x - surf_x) + barm_x) + (14 * facing)), (((y - surf_y) + barm_y) + 10), oMZetaSlashProj) proj.hspeed = (5 * facing) proj.image_xscale = facing sfx_play(sndArachnusSwipe) head_frame = 0 } if (statetime == 50) barm_spr = 575 if (statetime > 50) { fleg_frame = anim_frame(sMZeta_FLeg_Crouch, fleg_frame, -0.5) bleg_frame = fleg_frame } if (statetime == 60) { state = 1 statetime = -1 } } if (state == 7) { head_target_angle = 0 if (statetime == 0) { body_frame = 0 body_target_angle = 20 yoff = 0 head_yoff = 0 head_xoff = -5 bleg_frame = 0 fleg_frame = 0 farm_frame = 0 barm_frame = 0 head_follow = 0 } if (statetime > 0 && statetime < 15) { if (head_frame < 2.5) head_frame += 0.25 if (head_xoff < 0) head_xoff += 1 } if (statetime == 20) body_target_angle = 17 if (statetime > 30) { if (head_frame > 0) head_frame -= 0.1 } if (statetime == 60) { state = 0 statetime = -1 } } if (state == 8) { if (statetime == 0) { body_frame = 0 body_target_angle = -25 fleg_spr = 589 bleg_spr = 579 bleg_frame = 0 fleg_frame = 0 farm_frame = 0 barm_frame = 0 yoff = 0 head_yoff = 0 head_follow = 0 head_target_angle = (-30 * facing) xVel = 0 yVel = 0 sfx_play(sndMZetaAttack2) roaring = 30 } if (statetime < 50) fleg_frame = anim_frame_cycle(sMZeta_FLeg_Walk, fleg_frame, 1) if (statetime == 50) { state = 9 statetime = 0 } switch fleg_frame { case 4: make_smoke_explosion((x + (16 * facing)), (y + 41)) sfx_play(sndMZetaCharge) break case 6: make_smoke_explosion((x + (8 * facing)), (y + 41)) break case 8: make_smoke_explosion((x - (2 * facing)), (y + 41)) break case 10: make_smoke_explosion((x - (6 * facing)), (y + 41)) break case 12: make_smoke_explosion((x - (14 * facing)), (y + 41)) break case 14: make_smoke_explosion((x - (24 * facing)), (y + 41)) break } } if (state == 9) { if (statetime == 0) { body_frame = 0 body_target_angle = -30 fleg_spr = 589 bleg_spr = 579 bleg_frame = 12 fleg_frame = 15 farm_frame = 0 barm_frame = 0 yoff = 0 head_yoff = 10 head_xoff = 1 head_follow = 0 yVel = 0 xVel = (10 * facing) blur = 1 alarm[1] = 1 sfx_play(sndArachnusHomingBall) } if (((facing == 1 && collision_line(x, (y + 40), (x + 60), (y + 40), oSolid, false, true)) || (facing == -1 && collision_line(x, (y + 40), (x - 60), (y + 40), oSolid, false, true))) && statetime < 17) { statetime = 17 xVel = 0 } if (statetime > 16) { xVel *= 0.7 blur = 0 if (floor(fleg_frame) != 8) fleg_frame = anim_frame_cycle(sMZeta_FLeg_Walk, fleg_frame, 0.5) if (floor(bleg_frame) != 18) bleg_frame = anim_frame_cycle(sMZeta_BLeg_Walk, bleg_frame, 0.25) } if (statetime == 50) { state = 1 statetime = -1 } head_target_angle = (-30 * facing) head_angle = (-30 * facing) if (floor(fleg_frame) == 0) { yoff = 0 head_yoff = 0 body_frame = 0 if (!swiping) farm_frame = 0 barm_frame = 0 } if (floor(fleg_frame) == 1) { yoff = 0 head_yoff = 0 body_frame = 0 if (!swiping) farm_frame = 0 barm_frame = 0 } if (floor(fleg_frame) == 2) { yoff = 1 head_yoff = 0 body_frame = 1 if (!swiping) farm_frame = 0 barm_frame = 0 } if (floor(fleg_frame) == 3) { yoff = 2 head_yoff = 0 body_frame = 1 if (!swiping) farm_frame = 0 barm_frame = 0 } if (floor(fleg_frame) == 4) { yoff = 3 head_yoff = 0 body_frame = 2 if (!swiping) farm_frame = 0 barm_frame = 0 } if (floor(fleg_frame) == 5) { yoff = 3 head_yoff = 0 body_frame = 2 if (!swiping) farm_frame = 0 barm_frame = 0 } if (floor(fleg_frame) == 6) { yoff = 3 head_yoff = 1 body_frame = 1 if (!swiping) farm_frame = 1 barm_frame = 1 } if (floor(fleg_frame) == 7) { yoff = 2 head_yoff = 2 body_frame = 1 if (!swiping) farm_frame = 2 barm_frame = 2 } if (floor(fleg_frame) == 8) { yoff = 2 head_yoff = 2 body_frame = 0 if (!swiping) farm_frame = 2 barm_frame = 2 } if (floor(fleg_frame) == 9) { yoff = 1 head_yoff = 1 body_frame = 0 if (!swiping) farm_frame = 1 barm_frame = 1 } if (floor(fleg_frame) == 10) { yoff = 1 head_yoff = 1 body_frame = 0 if (!swiping) farm_frame = 1 barm_frame = 1 } if (floor(fleg_frame) == 11) { yoff = 0 head_yoff = 0 body_frame = 0 if (!swiping) farm_frame = 0 barm_frame = 0 } if (floor(fleg_frame) == 12) { yoff = 0 head_yoff = 0 body_frame = 3 if (!swiping) farm_frame = 0 barm_frame = 0 } if (floor(fleg_frame) == 13) { yoff = 1 head_yoff = 0 body_frame = 3 if (!swiping) farm_frame = 0 barm_frame = 0 } if (floor(fleg_frame) == 14) { yoff = 2 head_yoff = 0 body_frame = 4 if (!swiping) farm_frame = 0 barm_frame = 0 } if (floor(fleg_frame) == 15) { yoff = 3 head_yoff = 0 body_frame = 4 if (!swiping) farm_frame = 0 barm_frame = 0 } if (floor(fleg_frame) == 16) { yoff = 3 head_yoff = 0 body_frame = 4 if (!swiping) farm_frame = 0 barm_frame = 0 } if (floor(fleg_frame) == 17) { yoff = 3 head_yoff = 1 body_frame = 3 if (!swiping) farm_frame = 1 barm_frame = 1 } if (floor(fleg_frame) == 18) { yoff = 2 head_yoff = 2 body_frame = 3 if (!swiping) farm_frame = 2 barm_frame = 2 } if (floor(fleg_frame) == 19) { yoff = 1 head_yoff = 1 body_frame = 0 if (!swiping) farm_frame = 1 barm_frame = 1 } if (floor(fleg_frame) == 20) { yoff = 1 head_yoff = 1 body_frame = 0 if (!swiping) farm_frame = 1 barm_frame = 1 } } if (state == 10) { if (statetime == 0) { body_frame = 0 body_target_angle = 15 fleg_spr = 589 bleg_spr = 578 bleg_frame = 1 fleg_frame = 3 farm_frame = 0 barm_frame = 0 yoff = 0 head_yoff = 0 head_xoff = 0 head_follow = 1 yVel = -2 xVel = (-5 * facing) sfx_play(sndMZetaAttack2) sfx_play(sndMZetaJump) roaring = 20 } if (isCollisionBottom(1) > 0 && statetime > 10) { state = 11 statetime = 0 sfx_play(sndMZetaLand) screen_shake(8, 3) make_smoke_explosion(x, (y + 41)) make_smoke_explosion((x + 10), (y + 41)) make_smoke_explosion((x - 10), (y + 41)) } } if (state == 11) { if (statetime == 0) { body_frame = 0 body_target_angle = -20 fleg_spr = 587 bleg_spr = 577 bleg_frame = 0 fleg_frame = 0 farm_spr = 584 barm_spr = 575 farm_frame = 0 barm_frame = 0 yoff = 0 head_spr = zeta_head[1] head_yoff = 0 head_follow = 0 xVel = 0 head_target_angle = (-10 * facing) alarm[0] = 30 } if (statetime < 30) { fleg_frame = anim_frame(sMZeta_FLeg_Crouch, fleg_frame, 0.5) bleg_frame = fleg_frame } if (statetime == 10) mask_index = sMZetaMask2 if (statetime == 30) { head_target_angle = (30 * facing) body_target_angle = 10 sfx_play(sndMZetaAcid) } if (statetime > 20 && statetime < 60) roaring = 1 if (statetime > 90) { fleg_frame = anim_frame(sMZeta_FLeg_Crouch, fleg_frame, -0.5) bleg_frame = fleg_frame } if (statetime == 100) { mask_index = sprite_index state = 1 statetime = -1 target_mode = 1 targetx2 = (x + (-300 * facing)) } } if (state == 50) { if (statetime == 0) { body_spr = 596 body_frame = 1 body_target_angle = -32 image_angle = -32 fleg_spr = 587 bleg_spr = 577 bleg_frame = 5 fleg_frame = 5 farm_frame = 0 barm_frame = 0 yoff = 0 head_xoff = -13 head_yoff = 23 head_follow = 0 head_target_angle = (-40 * facing) head_angle = (-40 * facing) } if (statetime > 30 && statetime < 120) { if collision_line(x, y, x, (y + 43), oSolid, false, true) y -= 0.5 } if (statetime > 70) { fleg_frame = anim_frame(sMZeta_FLeg_Crouch, fleg_frame, -0.25) bleg_frame = fleg_frame } if (statetime > 50) { head_xoff = lerp(head_xoff, 0, 0.05) head_yoff = lerp(head_yoff, 0, 0.05) body_target_angle = lerp(body_target_angle, 0, 0.02) } if (statetime > 85) head_target_angle = lerp(head_target_angle, 0, 0.05) if (statetime == 90) { fleg_spr = 586 bleg_spr = 576 bleg_frame = 0 fleg_frame = 0 yoff = 0 } if (statetime == 95) body_frame = 0 if (statetime == 100) { body_spr = 580 body_frame = 2 } if (statetime > 100) body_frame = anim_frame(sMZeta_Body, body_frame, -0.2) if (statetime == 200) { event_user(1) statetime = -1 with (oEventCamera2) alarm[0] = 20 } } if (state == 100) { xVel = 0 if (statetime == 0) { body_frame = 0 body_target_angle = -30 fleg_spr = 587 bleg_spr = 577 bleg_frame = 0 fleg_frame = 0 farm_frame = 0 barm_frame = 0 yoff = 0 head_yoff = 0 head_follow = 0 head_target_angle = (-30 * facing) xVel = 0 yVel = 0 blur = 0 sfx_play(sndMZetaDeath) roaring = 100 with (cam) instance_destroy() } if (statetime < 30) { fleg_frame = anim_frame(sMZeta_FLeg_Crouch, fleg_frame, 0.5) bleg_frame = fleg_frame } } if (fleg_spr == 587) { if (floor(fleg_frame) == 0) yoff = 1 if (floor(fleg_frame) == 1) yoff = 2 if (floor(fleg_frame) == 2) yoff = 4 if (floor(fleg_frame) == 3) yoff = 6 if (floor(fleg_frame) == 4) yoff = 8 if (floor(fleg_frame) == 5) yoff = 10 } if (body_spr == 580) { if (body_frame == 0) { farm_xoff = 0 barm_xoff = 0 } if (body_frame == 1) { farm_xoff = -1 barm_xoff = 1 } if (body_frame == 2) { farm_xoff = -2 barm_xoff = 2 } if (body_frame == 3) { farm_xoff = 1 barm_xoff = -1 } if (body_frame == 4) { farm_xoff = 2 barm_xoff = -2 } } if (head_target_angle != head_angle) { head_angle = lerp(head_angle, head_target_angle, 0.1) head_angle = clamp(head_angle, head_angle_min, head_angle_max) } if (body_target_angle != body_angle_base) { body_angle_base += ((body_target_angle - body_angle_base) / 10) body_angle_base = min(body_angle_base, body_angle_max) body_angle_base = max(body_angle_base, body_angle_min) } body_angle = (body_angle_base * facing) image_angle = body_angle body_x = (surf_x + (xoff * facing)) body_y = (surf_y + yoff) head_x = ((body_x + lengthdir_x((head_len * facing), (body_angle + (head_dir * facing)))) + (head_xoff * facing)) head_y = ((body_y + lengthdir_y((head_len * facing), (body_angle + (head_dir * facing)))) + head_yoff) mouth_x = (head_x + lengthdir_x((mouth_len * facing), (((body_angle + (head_dir * facing)) + (mouth_dir * facing)) + head_angle))) mouth_y = (head_y + lengthdir_y((mouth_len * facing), (((body_angle + (head_dir * facing)) + (mouth_dir * facing)) + head_angle))) farm_x = ((body_x + lengthdir_x((farm_len * facing), (body_angle + (farm_dir * facing)))) + (farm_xoff * facing)) farm_y = (body_y + lengthdir_y((farm_len * facing), (body_angle + (farm_dir * facing)))) barm_x = ((body_x + lengthdir_x((barm_len * facing), (body_angle + (barm_dir * facing)))) + (barm_xoff * facing)) barm_y = (body_y + lengthdir_y((barm_len * facing), (body_angle + (barm_dir * facing)))) if head_follow { head_target_angle = round(point_direction(((x - surf_x) + head_x), ((y - surf_y) + head_y), targetx, targety)) head_target_angle += (30 * facing) if (facing == 1) { if (head_target_angle > 180) head_target_angle -= 360 } else head_target_angle -= 180 } if (head_spr == zeta_head[1]) { if (roaring > 0) head_frame = anim_frame(zeta_head[1], head_frame, 0.25) else head_frame = anim_frame(zeta_head[1], head_frame, -0.25) } with (oCharacter) { if (state == 41) { if (facing == LEFT) xVel = 4 else xVel = -4 if (statetime == 1) yVel = -4 } } statetime += 1 if (flashing > 0) flashing -= 1 if (fxtimer < 5) fxtimer += 1 else fxtimer = 0 if (noswipe > 0) noswipe -= 1 if (roaring > 0) roaring -= 1 moveTo(xVel, yVel) if (global.metdead[myid] == 1 && (!dead)) { myhealth = 0 state = 100 statetime = 0 alarm[10] = 1 alarm[11] = 160 with (body_obj) instance_destroy() with (head_obj) instance_destroy() with (mask_obj) instance_destroy() mus_fadeout(musZetaFight) oMusicV2.bossbgm = 0 check_areaclear() global.dmap[mapposx, mapposy] = 11 with (oControl) event_user(2) dead = 1 }