state = 1 statetime = 0 sfx_play(sndMZetaIntro) roaring = 120 mus_zeta_monster() myposx = floor((x / 320)) myposy = floor(((y - 8) / 240)) mapposx = (myposx + global.mapoffsetx) mapposy = (myposy + global.mapoffsety) global.dmap[mapposx, mapposy] = 10 with (oControl) event_user(2) cam = instance_create(x, y, oObjectCamera) cam.target_obj = id