var slash_dist, msl, tl; slash_dist = 130 if (target_mode == 0) { targetx = oCharacter.x targety = oCharacter.y } else if (target_mode == 1) { targetx = targetx2 targety = y } if (target_mode == 0 && ((facing == 1 && x > limit_right) || (facing == -1 && x < limit_left))) target_mode = 1 image_xscale = facing if (isCollisionBottom(1) == 0) yVel += 0.2 else if (yVel > 0) yVel = 0 if (state == 0) { body_frame = 0 head_frame = 0 fleg_spr = sMOmega_FLeg bleg_spr = 613 farm_spr = sMOmega_FArm barm_spr = 612 head_spr = omega_head bleg_frame = 0 fleg_frame = 0 farm_frame = 0 barm_frame = 0 yoff = 0 head_follow = 1 if (point_distance(x, y, oCharacter.x, y) < (160 + (oControl.widescreen_space / 2))) event_user(1) if instance_exists(oMissile) { msl = instance_nearest(x, y, oMissile) if (distance_to_object(msl) < 60) event_user(1) } if instance_exists(oBeam) { msl = instance_nearest(x, y, oBeam) if (distance_to_object(msl) < 60) event_user(1) } if (statetime == 520 || statetime == 1200) eyes_close = 15 } if (state == 1) { if (statetime == 0) { body_target_angle = -10 fleg_spr = sMOmega_FLeg_Walk bleg_spr = 616 farm_spr = sMOmega_FArm barm_spr = 612 head_spr = omega_head bleg_frame = 0 fleg_frame = 0 farm_frame = 0 barm_frame = 0 yoff = 0 head_yoff = 0 head_follow = 1 head_frame = 0 } if ((targetx < x && facing == 1) || (targetx >= x && facing == -1 && statetime == 40)) { state = 2 statetime = 0 } if ((facing == 1 && isCollisionRight(50) == 0) || (facing == -1 && isCollisionLeft(50) == 0)) { if (statetime == 3) x += (3 * facing) if (statetime == 5) x += (3 * facing) if (statetime == 8) x += (3 * facing) if (statetime == 11) x += (3 * facing) if (statetime == 13) x += (3 * facing) if (statetime == 15) x += (3 * facing) if (statetime == 18) x += (3 * facing) if (statetime == 20) x += (4 * facing) if (statetime == 23) x += (4 * facing) if (statetime == 25) x += (4 * facing) if (statetime == 28) x += (4 * facing) if (statetime == 30) x += (4 * facing) if (statetime == 32) x += (2 * facing) if (statetime == 36) x += (2 * facing) if (statetime == 44) x += (2 * facing) } if ((fleg_frame >= 3 && fleg_frame < 3.25) || (fleg_frame >= 14 && fleg_frame < 14.25)) { sfx_play(sndMZetaFootstep) screen_shake(5, 2) farm_frame = 3 } if (farm_frame > 0) farm_frame -= 0.25 barm_frame = farm_frame fleg_frame = anim_frame_cycle(fleg_spr, fleg_frame, 0.4) if (fleg_frame < 13) bleg_frame = fleg_frame switch floor(fleg_frame) { case 0: yoff = 0 head_yoff = 0 farm_frame = 0 barm_frame = 0 break case 1: yoff = -1 head_yoff = 0 farm_frame = 0 barm_frame = 0 break case 2: yoff = -2 head_yoff = 0 farm_frame = 0 barm_frame = 0 break case 3: case 4: yoff = -3 head_yoff = 0 farm_frame = 0 barm_frame = 0 break case 5: yoff = -2 head_yoff = 0 farm_frame = 0 barm_frame = 0 break case 6: yoff = -1 head_yoff = 1 farm_frame = 1 barm_frame = 1 break case 7: yoff = 0 head_yoff = 2 farm_frame = 2 barm_frame = 2 break case 8: yoff = -1 head_yoff = 2 farm_frame = 2 barm_frame = 2 break case 9: yoff = -2 head_yoff = 1 farm_frame = 1 barm_frame = 1 break case 10: yoff = -3 head_yoff = 1 farm_frame = 1 barm_frame = 1 break case 11: yoff = -2 head_yoff = 0 farm_frame = 0 barm_frame = 0 break case 12: yoff = -1 head_yoff = 0 farm_frame = 0 barm_frame = 0 break case 13: bleg_spr = 613 bleg_frame = 0 bleg_xoff = 8 yoff = 0 head_yoff = 0 break case 14: yoff = 0 head_yoff = 0 farm_frame = 0 barm_frame = 0 bleg_xoff = 6 break case 15: yoff = 0 head_yoff = 0 farm_frame = 0 barm_frame = 0 bleg_xoff = 4 break case 16: yoff = 0 head_yoff = 0 farm_frame = 0 barm_frame = 0 bleg_xoff = 2 break case 17: yoff = 0 head_yoff = 1 farm_frame = 1 barm_frame = 1 bleg_xoff = 0 break } if (statetime == 43) { state = choose(3, 6, 7, 20, 20) if (laststate == 1) state = choose(3, 7, 20, 20) statetime = 0 if (state == 7 && point_distance(x, y, oCharacter.x, y) > 280) state = 3 if (oCharacter.y > y && point_distance(x, y, oCharacter.x, y) < slash_dist && ((oCharacter.x > x && facing == 1) || (oCharacter.x < x && facing == -1))) state = 10 if (target_mode == 1) { if ((facing == -1 && x < (room_width / 2)) || (facing == 1 && x >= (room_width / 2))) state = 2 else state = 7 } if (oCharacter.y < (y - 48) && oCharacter.state == 27 && abs((oCharacter.x - x)) <= 144 && oCharacter.x > 64 && oCharacter.x < (room_width - 64)) { if (abs((oCharacter.x - x)) <= 48) { state = 7 statetime = 0 } else if (sign((oCharacter.x - x)) == facing) { state = 11 statetime = 0 } else { state = 2 statetime = 0 } } if (state == 6) laststate = 1 else laststate = 0 } } if (state == 2) { if (statetime == 0) { body_frame = 0 body_target_angle = 0 head_target_angle = 0 yoff = 0 head_yoff = 0 bleg_frame = 0 fleg_frame = 0 farm_frame = 0 barm_frame = 0 head_follow = 0 sfx_play(sndMOmegaBreathe) } if (statetime > 0) { if (head_frame < 2.5) head_frame += 0.25 } if (statetime == 10) { body_spr = sMOmega_Body_Turn fleg_spr = -4 bleg_spr = -4 farm_spr = -4 barm_spr = -4 head_xoff = -20 } if (statetime == 14) facing *= -1 if (statetime >= 18) { body_spr = omega_body farm_spr = sMOmega_FArm barm_spr = 612 fleg_spr = sMOmega_FLeg bleg_spr = 613 head_xoff = 0 if (head_frame > 0) head_frame -= 0.25 } if (statetime == 22) { if (random(1) < 0.5) { state = 1 statetime = -1 } else { state = 20 statetime = 0 } if (oCharacter.y > y && point_distance(x, y, oCharacter.x, y) < slash_dist && ((oCharacter.x > x && facing == 1) || (oCharacter.x < x && facing == -1))) { state = 10 statetime = 0 } else if (oCharacter.y < (y - 48) && oCharacter.state == 27 && abs((oCharacter.x - x)) <= 144) { if (abs((oCharacter.x - x)) <= 48) { state = 7 statetime = -1 } else { state = 11 statetime = -1 } } } } if (state == 3) { if (statetime == 0) { body_frame = 0 head_frame = 0 body_target_angle = -35 fleg_spr = sMOmega_FLeg_Crouch bleg_spr = 614 farm_spr = sMOmega_FArm barm_spr = 612 head_spr = omega_head bleg_frame = 0 fleg_frame = 0 farm_frame = 0 barm_frame = 0 yoff = 0 head_follow = 1 xVel = 0 yVel = 0 sfx_play(sndMOmegaAttack) roaring = 60 } fleg_frame = anim_frame(fleg_spr, fleg_frame, 0.5) bleg_frame = fleg_frame farm_frame = anim_frame(farm_spr, farm_frame, 0.5) barm_frame = farm_frame if (floor(fleg_frame) == 0) yoff = 0 if (floor(fleg_frame) == 1) yoff = 2 if (floor(fleg_frame) == 2) yoff = 4 if (floor(fleg_frame) == 3) yoff = 6 if (floor(fleg_frame) == 4) yoff = 8 if (floor(fleg_frame) == 5) yoff = 10 if (floor(fleg_frame) == 6) yoff = 12 if (floor(fleg_frame) == 7) yoff = 14 if (floor(fleg_frame) == 8) yoff = 16 if (floor(fleg_frame) == 9) yoff = 18 if (statetime == 40) { state = 4 statetime = 0 } } if (state == 4) { if (statetime == 0) { body_frame = 0 head_frame = 0 body_target_angle = -30 fleg_spr = sMOmega_FLeg_Jump bleg_spr = 615 farm_spr = sMOmega_FArm barm_spr = 612 head_spr = omega_head bleg_frame = 0 fleg_frame = 0 farm_frame = 0 barm_frame = 0 yoff = 0 head_follow = 1 yVel = -2 xVel = (6 * facing) sfx_play(sndMZetaJump) grab_obj = instance_create(x, y, oMOmegaGrab) } fleg_frame = anim_frame(fleg_spr, fleg_frame, 0.5) bleg_frame = fleg_frame if (isCollisionBottom(1) > 0 && statetime > 10) { state = 5 statetime = 0 with (grab_obj) instance_destroy() } if ((xVel > 0 && isCollisionRight(80)) || (xVel < 0 && isCollisionLeft(80))) xVel = 0 } if (state == 5) { if (statetime == 0) { body_frame = 0 head_frame = 0 body_target_angle = -35 fleg_spr = sMOmega_FLeg_Crouch bleg_spr = 614 farm_spr = sMOmega_FArm barm_spr = 612 head_spr = omega_head bleg_frame = 9 fleg_frame = 9 farm_frame = 8 barm_frame = 8 yoff = 0 head_follow = 0 head_target_angle = (-30 * facing) yVel = 0 sfx_play(sndMZetaLand) make_smoke_explosion(x, (y + 41)) make_smoke_explosion((x + 10), (y + 41)) make_smoke_explosion((x - 10), (y + 41)) screen_shake(8, 3) eyes_close = 15 } xVel *= 0.6 if (statetime < 10) body_frame = anim_frame(body_spr, body_frame, 0.5) if (statetime == 30 && oCharacter.state == 40 && point_distance(x, y, oCharacter.x, y) < 150 && ((facing == 1 && oCharacter.x > x) || (facing == -1 && oCharacter.x < x))) { alarm[0] = 1 head_target_angle = (40 * facing) sfx_play(sndMOmegaFlame) roaring = 30 } if (statetime >= 30) { fleg_frame = anim_frame(fleg_spr, fleg_frame, -0.5) bleg_frame = fleg_frame farm_frame = anim_frame(farm_spr, farm_frame, -0.25) barm_frame = farm_frame } if (statetime == 40) body_target_angle = 0 if (statetime > 55) body_frame = anim_frame(body_spr, body_frame, -0.2) if (floor(fleg_frame) == 0) yoff = 0 if (floor(fleg_frame) == 1) yoff = 2 if (floor(fleg_frame) == 2) yoff = 4 if (floor(fleg_frame) == 3) yoff = 6 if (floor(fleg_frame) == 4) yoff = 8 if (floor(fleg_frame) == 5) yoff = 10 if (floor(fleg_frame) == 6) yoff = 12 if (floor(fleg_frame) == 7) yoff = 14 if (floor(fleg_frame) == 8) yoff = 16 if (floor(fleg_frame) == 9) yoff = 18 if (floor(body_frame) == 0) oMOmegaMask.image_index = 0 if (floor(body_frame) > 0) oMOmegaMask.image_index = 1 if (statetime == 70) { event_user(3) state = 1 statetime = -1 if (oCharacter.y > y && point_distance(x, y, oCharacter.x, y) < slash_dist && ((oCharacter.x > x && facing == 1) || (oCharacter.x < x && facing == -1))) { state = 10 statetime = 0 } } } if (state == 6) { if (statetime == 0) { body_frame = 0 head_frame = 0 body_target_angle = -35 fleg_spr = sMOmega_FLeg_Crouch bleg_spr = 614 farm_spr = sMOmega_FArm barm_spr = 612 head_spr = omega_head bleg_frame = 0 fleg_frame = 0 farm_frame = 0 barm_frame = 0 yoff = 0 head_follow = 0 head_target_angle = (-30 * facing) xVel = 0 yVel = 0 alarm[0] = 110 sfx_play(sndMOmegaBreathe) } if (statetime < 110) { fleg_frame = anim_frame(fleg_spr, fleg_frame, 0.25) bleg_frame = fleg_frame } if (statetime == 110) { roaring = 60 head_target_angle = (40 * facing) body_target_angle = 30 sfx_play(sndMOmegaFlame) } if (statetime >= 110) { fleg_frame = anim_frame(fleg_spr, fleg_frame, -0.25) bleg_frame = fleg_frame } if (statetime == 130) head_target_angle = (-30 * facing) if (statetime == 210) { event_user(3) state = 1 statetime = -1 } if (floor(fleg_frame) == 0) yoff = 0 if (floor(fleg_frame) == 1) yoff = 2 if (floor(fleg_frame) == 2) yoff = 4 if (floor(fleg_frame) == 3) yoff = 6 if (floor(fleg_frame) == 4) yoff = 8 if (floor(fleg_frame) == 5) yoff = 10 if (floor(fleg_frame) == 6) yoff = 12 if (floor(fleg_frame) == 7) yoff = 14 if (floor(fleg_frame) == 8) yoff = 16 if (floor(fleg_frame) == 9) yoff = 18 } if (state == 7) { if (statetime == 0) { body_frame = 0 head_frame = 0 body_target_angle = -35 fleg_spr = sMOmega_FLeg_Crouch bleg_spr = 614 farm_spr = sMOmega_FArm barm_spr = 612 head_spr = omega_head bleg_frame = 0 fleg_frame = 0 farm_frame = 0 barm_frame = 0 yoff = 0 head_follow = 1 xVel = 0 yVel = 0 } fleg_frame = anim_frame(fleg_spr, fleg_frame, 0.5) bleg_frame = fleg_frame if (floor(fleg_frame) == 0) yoff = 0 if (floor(fleg_frame) == 1) yoff = 2 if (floor(fleg_frame) == 2) yoff = 4 if (floor(fleg_frame) == 3) yoff = 6 if (floor(fleg_frame) == 4) yoff = 8 if (floor(fleg_frame) == 5) yoff = 10 if (floor(fleg_frame) == 6) yoff = 12 if (floor(fleg_frame) == 7) yoff = 14 if (floor(fleg_frame) == 8) yoff = 16 if (floor(fleg_frame) == 9) yoff = 18 if (statetime == 30) { state = 8 statetime = 0 } } if (state == 8) { if (statetime == 0) { body_frame = 0 head_frame = 0 body_target_angle = 30 fleg_spr = sMOmega_FLeg_Jump bleg_spr = 615 farm_spr = sMOmega_FArm barm_spr = 612 head_spr = omega_head bleg_frame = 0 fleg_frame = 0 farm_frame = 0 barm_frame = 0 yoff = 0 head_follow = 1 yVel = -4.6 xVel = (1 * facing) sfx_play(sndMZetaJump) if (target_mode == 1) xVel = (5 * facing) } fleg_frame = anim_frame(fleg_spr, fleg_frame, 0.5) bleg_frame = fleg_frame if (statetime > 20) body_target_angle -= 2 if (statetime > 20) yVel += 0.5 if (isCollisionBottom(1) > 0 && statetime > 10) { state = 5 statetime = -1 screen_shake(30, 5) instance_create(x, (y + 41), oMOmegaGroundHit) } } if (state == 10) { if (statetime == 0) { body_frame = 0 head_frame = 0 body_target_angle = -5 fleg_spr = sMOmega_FLeg_Crouch bleg_spr = 614 farm_spr = sMOmega_FArm_Slash barm_spr = 612 head_spr = omega_head bleg_frame = 0 fleg_frame = 0 farm_frame = 0 barm_frame = 0 yoff = 0 head_follow = 1 xVel = 0 yVel = 0 sfx_play(sndMOmegaBreathe) } if (statetime < 20) { if (fleg_frame < 3) fleg_frame += 0.25 if (farm_frame < 2) farm_frame += 0.25 if (farm_xoff < 10) farm_xoff += 0.5 } if (statetime == 20) { farm_frame = 3 farm_xoff = 0 proj = instance_create((((x - surf_x) + farm_x) + (14 * facing)), (((y - surf_y) + farm_y) + 38), oMOmega_Projectile) proj.hspeed = (3.5 * facing) proj.image_xscale = facing sfx_play(sndArachnusSwipe) } if (statetime > 20) { farm_frame = anim_frame(farm_spr, farm_frame, 0.5) if (fleg_frame > 0) fleg_frame -= 0.25 } if (floor(fleg_frame) == 0) yoff = 0 if (floor(fleg_frame) == 1) yoff = 2 if (floor(fleg_frame) == 2) yoff = 4 if (floor(fleg_frame) == 3) yoff = 6 if (statetime == 30) { if (random(1) < 0.5) state = 1 else state = 6 statetime = -1 } } if (state == 11) { if (statetime == 0) { body_frame = 0 head_frame = 0 body_target_angle = -25 fleg_spr = sMOmega_FLeg bleg_spr = 613 farm_spr = sMOmega_FArm barm_spr = 612 head_spr = omega_head bleg_frame = 0 fleg_frame = 0 farm_frame = 0 barm_frame = 0 yoff = 0 head_follow = 0 head_target_angle = (-30 * facing) eyes_close = 15 xVel = 0 yVel = 0 alarm[0] = 70 sfx_play(sndMOmegaBreathe) } if (statetime == 60) { head_target_angle = (60 * facing) body_target_angle = 40 sfx_play(sndMOmegaFlame) roaring = 30 } if (statetime == 90) { event_user(3) state = 1 statetime = -1 } if (floor(fleg_frame) == 0) yoff = 0 if (floor(fleg_frame) == 1) yoff = 2 if (floor(fleg_frame) == 2) yoff = 4 if (floor(fleg_frame) == 3) yoff = 6 if (floor(fleg_frame) == 4) yoff = 8 if (floor(fleg_frame) == 5) yoff = 10 if (floor(fleg_frame) == 6) yoff = 12 if (floor(fleg_frame) == 7) yoff = 14 if (floor(fleg_frame) == 8) yoff = 16 if (floor(fleg_frame) == 9) yoff = 18 } if (state == 20) { body_frame = 0 head_frame = 0 fleg_spr = sMOmega_FLeg bleg_spr = 613 farm_spr = sMOmega_FArm barm_spr = 612 head_spr = omega_head bleg_frame = 0 fleg_frame = 0 farm_frame = 0 barm_frame = 0 yoff = 0 head_follow = 1 if (statetime < 30) { if (oCharacter.y > y && point_distance(x, y, oCharacter.x, y) < slash_dist && ((oCharacter.x > x && facing == 1) || (oCharacter.x < x && facing == -1))) { state = 10 statetime = -1 } } if (statetime == 30) { if (oCharacter.y < y) { if (oCharacter.y > y && point_distance(x, y, oCharacter.x, y) < 64) state = 6 else state = 7 statetime = -1 } else { state = 3 statetime = -1 } } if (state == 7 && point_distance(x, y, oCharacter.x, y) > 280) state = 3 } if (state == 50) { if (statetime == 0) { tl = instance_create((x - (facing * 6)), (y + 26), oMOmegaTailMutate) tl.image_xscale = facing body_spr = 632 fleg_spr = sMOmega_FLegMutate bleg_spr = 631 farm_spr = sMOmega_FArmMutate barm_spr = 630 head_spr = 635 body_frame = 7 head_frame = 7 bleg_frame = 3 fleg_frame = 3 farm_frame = 3 barm_frame = 3 head_follow = 0 head_target_angle = 0 yoff = 18 tail.visible = false } if (statetime == 30) head_shake = 4 if (statetime == 40) farm_shake = 4 if (statetime == 50) body_shake = 4 if (statetime == 60) { bleg_shake = 80 fleg_shake = 60 sfx_play(sndMGammaMorph) } if (statetime > 60 && statetime < 100) { if (bleg_frame > 0) bleg_frame -= 0.1 if (fleg_frame > 0) fleg_frame -= 0.1 } if (statetime == 100) { fleg_spr = sMOmega_FLeg_Crouch bleg_spr = 614 fleg_frame = 9 bleg_frame = 9 } if (statetime == 70) { body_shake = 80 head_shake = 80 sfx_play(sndMGammaEyes) } if (statetime > 70 && statetime < 150) { if (body_frame > 0) body_frame -= 0.1 } if (statetime == 150) { body_spr = omega_body body_frame = 0 } if (statetime == 90) { farm_shake = 60 barm_shake = 80 fleg_shake = 10 } if (statetime > 90 && statetime < 130) { if (farm_frame > 0) farm_frame -= 0.1 if (barm_frame > 0) barm_frame -= 0.1 } if (statetime == 130) { farm_spr = sMOmega_FArm barm_spr = 612 farm_frame = 0 barm_frame = 0 } if (statetime == 110) { head_shake = 60 bleg_shake = 8 body_shake = 10 } if (statetime > 110 && statetime < 190) { if (head_frame > 0) head_frame -= 0.1 } if (statetime == 190) { head_spr = omega_head head_frame = 0 head_xoff = 0 head_yoff = 0 } if (statetime < 190) eyes_close = 2 if (statetime == 60) { bld = instance_create((x - (2 * facing)), (y + 15), oFXAnimSpark) bld.sprite_index = sMGammaBlood1 bld.image_speed = 0.5 bld.image_alpha = 0.6 bld.image_xscale = facing bld.image_yscale = -1 } if (statetime == 70) { bld = instance_create((x + (6 * facing)), (y + 10), oFXAnimSpark) bld.sprite_index = sMGammaBlood1 bld.image_speed = 0.5 bld.image_alpha = 0.6 bld.image_xscale = (-facing) bld.image_yscale = -1 } if (statetime == 90) { bld = instance_create((x + (14 * facing)), (y - 8), oFXAnimSpark) bld.sprite_index = sMGammaBlood1 bld.image_speed = 0.5 bld.image_alpha = 0.6 bld.image_xscale = facing bld.image_yscale = 1 bld = instance_create((x + (40 * facing)), y, oFXAnimSpark) bld.sprite_index = sMGammaBlood1 bld.image_speed = 0.5 bld.image_alpha = 0.6 bld.image_xscale = (-facing) bld.image_yscale = -1 } if (statetime == 95) { bld = instance_create((x + (25 * facing)), (y - 2), oFXAnimSpark) bld.sprite_index = sMGammaBlood1 bld.image_speed = 0.5 bld.image_alpha = 0.6 bld.image_xscale = facing bld.image_yscale = -1 } if (statetime == 100) { bld = instance_create((x + (34 * facing)), (y - 15), oFXAnimSpark) bld.sprite_index = sMGammaBlood1 bld.image_speed = 0.5 bld.image_alpha = 0.6 bld.image_xscale = (-facing) bld.image_yscale = -1 } if (statetime == 110) { bld = instance_create((x + (40 * facing)), (y - 30), oFXAnimSpark) bld.sprite_index = sMGammaBlood1 bld.image_speed = 0.5 bld.image_alpha = 0.6 bld.image_xscale = facing } if (statetime == 120) { bld = instance_create((x + (42 * facing)), (y - 26), oFXAnimSpark) bld.sprite_index = sMGammaBlood1 bld.image_speed = 0.5 bld.image_alpha = 0.6 bld.image_xscale = (-facing) bld = instance_create((x + (20 * facing)), (y - 10), oFXAnimSpark) bld.sprite_index = sMGammaBlood1 bld.image_speed = 0.5 bld.image_alpha = 0.6 bld.image_xscale = facing bld.image_yscale = -1 } if (statetime == 135) { bld = instance_create((x + (40 * facing)), (y - 37), oFXAnimSpark) bld.sprite_index = sMGammaBlood1 bld.image_speed = 0.5 bld.image_alpha = 0.6 bld.image_xscale = facing bld.image_yscale = -1 } if (statetime == 220) { body_frame = 0 head_frame = 0 body_target_angle = 0 fleg_spr = sMOmega_FLeg_Crouch bleg_spr = 614 farm_spr = sMOmega_FArm_Slash barm_spr = 612 head_spr = omega_head bleg_frame = 9 fleg_frame = 9 farm_frame = 0 barm_frame = 0 yoff = 0 head_follow = 0 head_target_angle = 0 yVel = 0 tail.visible = true with (oMOmegaTailMutate) instance_destroy() } if (statetime >= 220) { fleg_frame = anim_frame(fleg_spr, fleg_frame, -0.25) bleg_frame = fleg_frame if (statetime < 260) { if (farm_frame < 2) farm_frame += 0.2 if (farm_xoff < 10) farm_xoff += 0.5 } } if (statetime == 260) { farm_frame = 3 farm_xoff = 0 proj = instance_create((((x - surf_x) + farm_x) + (14 * facing)), (((y - surf_y) + farm_y) + 38), oMOmega_Projectile) proj.hspeed = (5 * facing) proj.image_xscale = facing sfx_play(sndArachnusSwipe) } if (statetime > 260) { farm_frame = anim_frame(farm_spr, farm_frame, 0.5) if (fleg_frame > 0) fleg_frame -= 0.25 } if (statetime < 110) { if (floor(fleg_frame) == 0) yoff = 22 if (floor(fleg_frame) == 1) yoff = 20 if (floor(fleg_frame) == 2) yoff = 18 if (floor(fleg_frame) == 3) yoff = 15 } if (statetime < 150) { if (floor(body_frame) == 0) { head_xoff = -1 head_yoff = 1 } if (floor(body_frame) == 1) { head_xoff = -2 head_yoff = 2 } if (floor(body_frame) == 2) { head_xoff = -3 head_yoff = 3 } if (floor(body_frame) == 3) { head_xoff = -6 head_yoff = 5 } if (floor(body_frame) == 4) { head_xoff = -8 head_yoff = 7 } if (floor(body_frame) == 5) { head_xoff = -10 head_yoff = 8 } if (floor(body_frame) == 6) { head_xoff = -11 head_yoff = 9 } if (floor(body_frame) == 7) { head_xoff = -12 head_yoff = 10 } } if (statetime >= 220) { if (floor(fleg_frame) == 0) yoff = 0 if (floor(fleg_frame) == 1) yoff = 2 if (floor(fleg_frame) == 2) yoff = 4 if (floor(fleg_frame) == 3) yoff = 6 if (floor(fleg_frame) == 4) yoff = 8 if (floor(fleg_frame) == 5) yoff = 10 if (floor(fleg_frame) == 6) yoff = 12 if (floor(fleg_frame) == 7) yoff = 14 if (floor(fleg_frame) == 8) yoff = 16 if (floor(fleg_frame) == 9) yoff = 18 } if (statetime > 290) { event_user(1) with (oEventCamera2) alarm[0] = 30 with (oGFTrooperYellow) alarm[0] = 45 } } if (state == 100) { xVel = 0 if (statetime == 0) { body_frame = 0 body_target_angle = -35 body_spr = omega_body farm_spr = 619 barm_spr = 612 fleg_spr = 622 bleg_spr = 614 bleg_frame = 0 fleg_frame = 0 farm_frame = 0 barm_frame = 0 yoff = 0 head_yoff = 0 head_follow = 0 head_target_angle = (-40 * facing) head_xoff = 0 xVel = 0 yVel = 0 sfx_play(sndMOmegaDeath) roaring = 160 eyes_close = 5000 if instance_exists(grab_obj) { with (grab_obj) instance_destroy() } if (!is_undefined(cam)) { with (cam) instance_destroy() } } if (statetime < 30) { fleg_frame = anim_frame(sMZeta_FLeg_Crouch, fleg_frame, 0.5) bleg_frame = fleg_frame } } if (head_target_angle != head_angle) { head_angle = lerp(head_angle, head_target_angle, 0.1) head_angle = clamp(head_angle, head_angle_min, head_angle_max) } if (body_target_angle != body_angle_base) { body_angle_base += ((body_target_angle - body_angle_base) / 10) body_angle_base = min(body_angle_base, body_angle_max) body_angle_base = max(body_angle_base, body_angle_min) } body_angle = (body_angle_base * facing) image_angle = body_angle body_x = (surf_x + (xoff * facing)) body_y = (surf_y + yoff) fleg_x = (surf_x + (fleg_xoff * facing)) fleg_y = (surf_y + fleg_yoff) bleg_x = (surf_x + (bleg_xoff * facing)) bleg_y = (surf_y + bleg_yoff) head_x = ((body_x + lengthdir_x((head_len * facing), (body_angle + (head_dir * facing)))) + (head_xoff * facing)) head_y = ((body_y + lengthdir_y((head_len * facing), (body_angle + (head_dir * facing)))) + head_yoff) mouth_x = (head_x + lengthdir_x((mouth_len * facing), (((body_angle + (head_dir * facing)) + (mouth_dir * facing)) + head_angle))) mouth_y = (head_y + lengthdir_y((mouth_len * facing), (((body_angle + (head_dir * facing)) + (mouth_dir * facing)) + head_angle))) farm_x = ((body_x + lengthdir_x((farm_len * facing), (body_angle + (farm_dir * facing)))) + (farm_xoff * facing)) farm_y = (body_y + lengthdir_y((farm_len * facing), (body_angle + (farm_dir * facing)))) barm_x = ((body_x + lengthdir_x((barm_len * facing), (body_angle + (barm_dir * facing)))) + (barm_xoff * facing)) barm_y = (body_y + lengthdir_y((barm_len * facing), (body_angle + (barm_dir * facing)))) if head_follow { head_target_angle = round(point_direction(((x - surf_x) + head_x), ((y - surf_y) + head_y), targetx, targety)) head_target_angle += (30 * facing) if (facing == 1) { if (head_target_angle > 180) head_target_angle -= 360 } else head_target_angle -= 180 } statetime += 1 if (flashing > 0) flashing -= 1 if (fxtimer < 5) fxtimer += 1 else fxtimer = 0 if (roaring > 0) { roaring -= 1 if (roar_frame < 2) roar_frame += 0.25 } else if (roar_frame > 0) roar_frame -= 0.25 if (bleg_shake > 0) bleg_shake -= 1 if (barm_shake > 0) barm_shake -= 1 if (body_shake > 0) body_shake -= 1 if (head_shake > 0) head_shake -= 1 if (farm_shake > 0) farm_shake -= 1 if (fleg_shake > 0) fleg_shake -= 1 if (eyes_close > 0) eyes_close -= 1 if (eyes_close == 0) { if (eyes_frame > -1) eyes_frame -= 0.25 } else if (eyes_frame < 4) eyes_frame += 1 if (target_mode == 1 && distance_to_point(targetx, targety) < 32) target_mode = 0 moveTo(xVel, yVel) if (global.metdead[myid] == 1 && (!dead)) { myhealth = 0 state = 100 statetime = 0 alarm[10] = 1 alarm[11] = 160 event_user(2) mus_fadeout(musOmegaFight) oMusicV2.bossbgm = 0 check_areaclear() global.dmap[mapposx, mapposy] = 11 with (oControl) event_user(2) dead = 1 }