myhealth -= dmg flashing = flashtime canbehit = 0 if (myhealth <= 0) { state = 100 statetime = 0 alarm[10] = 1 alarm[11] = 160 event_user(2) mus_fadeout(musOmegaFight) oMusicV2.bossbgm = 0 global.metdead[myid] = 1 global.monstersleft -= 1 global.monstersarea -= 1 check_areaclear() global.dmap[mapposx, mapposy] = 11 with (oControl) event_user(2) dead = 1 } if (myhealth > 0) { if (dmg < 100) { PlaySoundMono(sndMOmegaHit) roaring = 30 } else { PlaySoundMono(sndMOmegaHit2) roaring = 160 } }