var prj; prj = instance_create(((x - surf_x) + mouth_x), ((y - surf_y) + mouth_y), oMOmegaFlame) prj.speed = 5 prj.direction = ((body_angle + ((head_dir + mouth_dir) * facing)) + head_angle) if (facing == -1) prj.direction += 180 if (state == 5) { if (statetime < 50) alarm[0] = 3 } else if (state == 6) { if (statetime < 160) alarm[0] = 3 } else if (state == 11) { if (statetime < 80) alarm[0] = 3 }