var i; if (oControl.mod_fusion == 1 || oControl.MonsterPalettesFusionOnly == 0) { if (global.shaders_compiled && os_type != os_android) pal_swap_set(oControl.OmegaPalette, 1, 0) } i = 5 repeat (6) { draw_sprite_ext(sprite_index, -1, (x - ((i * sep) * facing)), (y + yoff[i]), facing, 1, 0, -1, 1) i -= 1 } shader_reset()