if (oControl.mod_fusion == 1 || oControl.MonsterPalettesFusionOnly == 0) { if (global.shaders_compiled && os_type != os_android) pal_swap_set(oControl.OmegaPalette, 1, 0) } draw_sprite_ext(sprite_index, -1, (x + offx), (y + offy), image_xscale, 1, 0, -1, 1) shader_reset()