var pushdir, damageToDeal; if (other.x < x) pushdir = -1 else pushdir = 1 if (other.invincible == 0 && other.state != 40) { oMOmega.damagedealt += oMOmega.damage damageToDeal = oMOmega.damage damage_player(damageToDeal, oMOmega.hpush, oMOmega.vpush, 0, 0) }