flash = instance_create(x, y, oFXTrail) flash.sprite_index = sprite_index flash.image_index = image_index flash.image_alpha = 1 flash.white = 0 flash.fadespeed = 0.15 flash.depth = 10 flash.image_xscale = facing flash.image_angle = image_angle flash = instance_create((x + legfa1x), (y + legfa1y), oFXTrail) flash.sprite_index = sMGammaLegFA1 flash.image_index = image_index flash.image_alpha = 1 flash.white = 0 flash.fadespeed = 0.15 flash.depth = 10 flash.image_xscale = facing flash.image_angle = (image_angle + legfa1da) flash = instance_create(((x + legfa1x) + legfa2x), ((y + legfa1y) + legfa2y), oFXTrail) flash.sprite_index = sMGammaLegFA2 flash.image_index = image_index flash.image_alpha = 1 flash.white = 0 flash.fadespeed = 0.15 flash.depth = 10 flash.image_xscale = facing flash.image_angle = ((image_angle + legfa1da) + legfa2da) flash = instance_create((x + legfb1x), (y + legfb1y), oFXTrail) flash.sprite_index = sMGammaLegFB1 flash.image_index = image_index flash.image_alpha = 1 flash.white = 0 flash.fadespeed = 0.15 flash.depth = 10 flash.image_xscale = facing flash.image_angle = (image_angle + legfb1da) flash = instance_create(((x + legfb1x) + legfb2x), ((y + legfb1y) + legfb2y), oFXTrail) flash.sprite_index = sMGammaLegFB2 flash.image_index = image_index flash.image_alpha = 1 flash.white = 0 flash.fadespeed = 0.15 flash.depth = 10 flash.image_xscale = facing flash.image_angle = ((image_angle + legfb1da) + legfb2da) if (state == 5 || dodging) alarm[2] = 3