if (frame < 5) draw_sprite(sMEgg, 0, x, y) if (frame == 1) draw_sprite(sMEggCrack, 0, x, y) if (frame == 2) draw_sprite(sMEggCrack, 1, x, y) if (frame == 3) draw_sprite(sMEggCrack, 2, x, y) if (frame == 4) draw_sprite(sMEggCrack, 3, x, y) if (frame == 5) draw_sprite(sMEgg, 1, x, y) if (frame == 6) draw_sprite(sMEgg, 2, x, y)