if (other.smissile == 1) { dmg = 50 flashtime = 60 } else { dmg = 10 flashtime = 30 } myhealth -= dmg if (myhealth <= 0) { state = 100 statetime = 0 alarm[10] = 1 alarm[11] = 160 flashtime = 180 turndelay = 180 PlaySoundMono(deathsound) global.metdead[myid] = 1 global.monstersleft -= 1 global.monstersarea -= 1 check_areaclear() global.monstersalive -= 1 if (global.monstersalive == 0) { mus_fadeout(musAlphaFight) oMusicV2.bossbgm = 0 } with (oMAlpha) event_user(2) global.dmap[mapposx, mapposy] = 11 with (oControl) event_user(2) dead = 1 } flashing = 1 canbehit = 0 statetime = 0 currentangle = 30 if (chasing == 0) { chasing = 1 alarm[3] = awaydelay } if (myhealth > 0) PlaySoundMono(hitsound) if sfx_isplaying(sndMAlphaIntro) sfx_stop(sndMAlphaIntro)