met = instance_create(x, y, oMAlpha) met.facing = facing met.myid = myid met.spriteset = 0 with (met) { set_monster_vars(myid) shell = instance_create(x, y, oMAlphaShell) shell.damage = damage shell.hpush = 5 shell.vpush = -3 } if (global.monstersalive == 0) { sfx_stop(sndMAlphaIntro) sfx_play(sndMAlphaIntro) mus_alpha_monster() } with (oMAlphaTriggerProx) alarm[0] = 2 global.monstersalive += 1 instance_destroy()