fadeout = 0 direction = 90 image_speed = 0 image_index = choose(0, 1) image_alpha = 0.8 if (y < ((global.waterlevel + global.wateroffset) + 6)) instance_destroy() alarm[0] = (120 + random(500)) eris = 0 if instance_exists(oLavaSurface) sprite_index = sBubbleL