ballfade = instance_create(x, y, oFXTrail) ballfade.sprite_index = sprite_index ballfade.fadespeed = 0.1 ballfade.depth = 10 ballfx = instance_create(x, y, oFXTrail) ballfx.sprite_index = sItemBallFX ballfx.alpha = 3 ballfx.fadespeed = 0.1 ballfx.additive = 1 ballfx.depth = -10 instance_destroy()