var b1x, b1y, b2x, b2y; draw_self() draw_sprite_ext(sprite_index, -1, x, y, (image_xscale * -1), image_yscale, image_angle, image_blend, image_alpha) b1x = (lengthdir_x(21, (image_angle - 20)) * image_xscale) b1y = (lengthdir_y(21, (image_angle - 20)) * image_yscale) b2x = (lengthdir_x(21, ((image_angle - 180) + 20)) * image_xscale) b2y = (lengthdir_y(21, ((image_angle - 180) + 20)) * image_yscale) draw_set_blend_mode(bm_add) draw_background_ext(bgIntroShipBoost, (x + b1x), (y + b1y), image_xscale, image_yscale, 0, -1, (1 - (fxtimer * 0.3))) draw_background_ext(bgIntroShipBoost, (x + b1x), (y + b1y), (-image_xscale), image_yscale, 0, -1, (1 - (fxtimer * 0.3))) draw_background_ext(bgIntroShipBoost, (x + b1x), (y + b1y), image_xscale, (-image_yscale), 0, -1, (1 - (fxtimer * 0.3))) draw_background_ext(bgIntroShipBoost, (x + b1x), (y + b1y), (-image_xscale), (-image_yscale), 0, -1, (1 - (fxtimer * 0.3))) draw_background_ext(bgIntroShipBoost, (x + b2x), (y + b2y), image_xscale, image_yscale, 0, -1, (1 - (fxtimer * 0.3))) draw_background_ext(bgIntroShipBoost, (x + b2x), (y + b2y), (-image_xscale), image_yscale, 0, -1, (1 - (fxtimer * 0.3))) draw_background_ext(bgIntroShipBoost, (x + b2x), (y + b2y), image_xscale, (-image_yscale), 0, -1, (1 - (fxtimer * 0.3))) draw_background_ext(bgIntroShipBoost, (x + b2x), (y + b2y), (-image_xscale), (-image_yscale), 0, -1, (1 - (fxtimer * 0.3))) draw_set_blend_mode(bm_normal)