action_inherited() makeActive() setCollisionBounds(-4, -12, 4, 0) image_index = floor(random(5)) myhealth = 10 if (oControl.mod_randomgamebool == 1 && (global.wbeam == 0 || global.sbeam == 0 || global.pbeam == 0)) { freezehp = floor((myhealth * 0.15)) if (freezehp < 1) freezehp = 1 } damage = 6 hitsound = 61 deathsound = 59 platyoffset = -14 frozenspr = 305 canattack = 1 jumpheight = -2 state = 1 alarm[0] = (60 + random(120)) alarm[1] = (90 + random(200)) alarm[2] = (200 + random(200))