if (myid == 0) { draw_self() draw_set_blend_mode(bm_add) draw_sprite_ext(sprite_index, -1, x, y, 1, 1, 0, -1, flash) draw_set_blend_mode(bm_normal) } else { if (global.shaders_compiled && os_type != os_android) pal_swap_set(oControl.MultitroidBabyPalette, myid, 0) draw_self() draw_sprite_ext(sprite_index, -1, x, y, 1, 1, 0, -1, flash) pal_swap_reset() shader_reset() }