action_inherited() myhealth = 15 if (oControl.mod_randomgamebool == 1 && (global.wbeam == 0 || global.sbeam == 0 || global.pbeam == 0)) { freezehp = floor((myhealth * 0.15)) if (freezehp < 1) freezehp = 1 } damage = 12 hitsound = 62 deathsound = 59 platyoffset = -6 frozenspr = 322 flipx = 0 target = 0 canattack = 1 state = 1