state = 0 statetime = 0 sfx_stop_loops() global.enablecontrol = 0 with (oCharacter) { kLeft = 0 kRight = 0 kUp = 0 kDown = 0 kJump = 0 kJumpPressed = 0 kRun = 0 kAim = 0 kFire = 0 kMissile = 0 } lights = -4 text1 = get_text("Items", "GravitySuit") text2 = get_text("Items", "GravitySuit_Text")