var t; t = 0 if ((oCharacter.x <= x && facing == 1) || (x + (sprite_width / 2)) >= 912) { facing = -1 if (state != 1) { turning = 1 turnframe = 0 t = 1 } } if (oCharacter.x >= x && facing == -1 && t == 0) { facing = 1 if (state != 1) { turning = 1 turnframe = 0 } }