action_inherited() if (active == 1 && stun == 0 && frozen == 0) { if (state == 0) { image_speed = 0.15 image_index = 1 vspeed = -3 state = 1 } if (state == 1) { vspeed = -3 if (y <= (oCharacter.y - 26)) state = 2 } if (state == 2) { image_speed = 0.2 vspeed = 0 hspeed = (facing * 2.5) } } else speed = 0 if (state == 100) enemy_death()