if (shots > 0) { shot = instance_create((x - 20), (y - 29), oGFTBullet1) shot.direction = (175 - random(3)) shot.image_angle = shot.direction shot.speed = 6 sfx_stop(sndGFTrooperRifleShot2) sfx_play(sndGFTrooperRifleShot2) shots -= 1 } else { image_speed = 0 image_index = 0 alarm[1] = 25 }