global.enablecontrol = 0 with (oCharacter) { kLeft = 0 kRight = 0 kUp = 0 kDown = 0 kJump = 0 kJumpPressed = 0 kRun = 0 kAim = 0 kFire = 0 kMissile = 0 if (state == SUPERJUMP) { state = JUMPING vjump = 1 xVel = 0 yVel = 0 sfx_stop(sndSJLoop) } } instance_create(0, 0, oScreenFlash2) followplayer = 0 focusbacktime = 60