var aft; if oErisHead.boosting { if (oErisHead.fxtimer == 2 || oErisHead.fxtimer == 5) { aft = instance_create(x, y, oFXTrail) aft.sprite_index = sprite_index aft.depth = (depth + 5) aft.fadespeed = 0.08 aft.image_angle = image_angle aft.image_xscale = image_xscale aft.image_yscale = image_yscale aft.additive = 1 } repeat irandom(2) { bubble = instance_create((x + irandom_range(-5, 5)), (y + irandom_range(-5, 5)), oLBubble) if instance_exists(bubble) { bubble.direction = (point_direction(x, y, xprevious, yprevious) + irandom_range(-35, 35)) bubble.alarm[0] = (10 + irandom_range(0, 20)) bubble.speed = 2 bubble.eris = 1 } } }