var sp1; if active { sp1 = instance_create(((x + irandom_range((3 * facing), (6 * facing))) + ((1 - facing) * 4)), ((y + 8) + irandom(16)), oFXAnimSpark) sp1.sprite_index = sBatterySpark sp1.image_speed = 0.5 sp1.additive = 1 sp1.image_xscale = choose(1, -1) sp1.image_yscale = choose(1, -1) sp1.image_angle = random(360) sp1.depth = -101 alarm[1] = (3 + irandom(12)) }