var i; canbeX = 1 hp = global.mod_serrisHealth if (global.item[11] == 0) hp *= 1.5 maxhp = hp damage = global.mod_serrisDamage speed = 0 boosting = 0 jawoff = 2 fxtimer = 0 flashing = 0 bodylength = 14 roaring = 0 inrange = 0 facing = -1 direction = 180 turnspeed = 3 stun = 0 cooldown = 0 phase = 0 boostphase = 0 boostlaunch = 0 lock = 0 state = 10 statetime = 0 nextstate = 0 startx = x tgt = 0 for (i = bodylength; i >= 0; i--) { segment[i] = instance_create(x, y, oErisSegment) segment[i].x = (x + (i * 26)) segment[i].order = i segment[i].image_angle = image_angle segment[i].direction = direction segment[i].depth = (-50 - i) if (i > 12) { segment[i].spr_normal = 1709 segment[i].spr_frozen = 1710 segment[i].spr_open = 1711 } else if (i < 4 && i > 0) { segment[i].spr_normal = 781 segment[i].spr_frozen = 783 segment[i].spr_open = 782 } else if (i == 0) { segment[i].sprite_index = sErisBody3 segment[i].tail = 1 } } alarm[0] = 1 alarm[1] = 120 dead = 0