if (frozen == 0 && stun == 0) statetime += 1 if (frozen > 0) { frozen -= 1 image_speed = 0 if (instance_exists(platform) == 0) platform = instance_create((x - 8), (y + platyoffset), oPlatform1) } if (frozen == 0) { if instance_exists(platform) { with (platform) instance_destroy() } } if (y > global.waterlevel && global.waterlevel != 0) { if (inwater == 0) { instance_create(x, global.waterlevel, oSplash) inwater = 1 sfx_play(sndWaterExit) } } else if (inwater == 1) { instance_create(x, global.waterlevel, oSplash) inwater = 0 sfx_play(sndWaterExit) } if (fxtimer < 5) fxtimer += 1 else fxtimer = 0 if (stun > 0) stun -= 1 if (flashing > 0) flashing -= 1