if canbehit { if hitmissile { event_user(0) with (other.id) event_user(0) } else if (object_index == oMeboid || object_index == oMeboid2) { if ((other.object_index == oMissile || other.object_index == oMissileExpl) && global.icemissiles && (!other.smissile)) { event_user(0) with (other.id) event_user(0) } else { with (other.id) event_user(1) } } else { with (other.id) event_user(1) } if (myhealth <= 0 && frozen) { enemy_death_frozen() global.kills += 1 } }