if (sprite_index == sHornoadJump && image_index >= 5 && place_meeting(x, (y + 1), oEndingSolid)) { PlaySoundMono(sndHornoadLand) sprite_index = sHornoadIdle image_index = 0 image_speed = 0.1 } if (turnLeft == 1) { image_speed = 0.12 sprite_index = sHornoadTurnNew image_index = 0 turnLeft = 0 } if (sprite_index == sHornoadTurnNew && image_index >= 2 && turnState == 0) { sprite_index = sHornoadIdle image_index = 0 image_xscale = -1 image_speed = 0.1 } if (turnRight == 1) { image_speed = 0.12 sprite_index = sHornoadTurnNew image_index = 0 image_xscale = -1 turnRight = 0 turnState = 1 } if (sprite_index == sHornoadTurnNew && image_index >= 2 && turnState == 1) { sprite_index = sHornoadIdle image_index = 0 image_xscale = 1 image_speed = 0.1 turnState = 0 } if (jumpTime >= 0.999999999) { sprite_index = sHornoadJump image_index = 0 image_speed = 0.2 jumpTime = 0 } if (hornoadBlink == 1 && sprite_index == sHornoadIdle && image_index >= 5) { sprite_index = sHornoadShake image_index = 0 image_speed = 0.2 hornoadBlink = 0 } if (sprite_index == sHornoadDeath && image_index > 3) image_speed = 0.5 if (sprite_index == sHornoadDeath && image_index > 19) image_speed = 0