if (xShake == 1) { x += 2 PlaySoundMono(sndCrystalShake) xShake = 2 } else if (xShake == 2) xShake = 3 else if (xShake == 3) { x -= 2 xShake = 0 } if (xShake == 4) { x -= 2 PlaySoundMono(sndCrystalShake2) xShake = 5 } else if (xShake == 5) xShake = 6 else if (xShake == 6) { x += 2 xShake = 0 }