draw_sprite_ext(sprite_index, spr_num, (x + 152), (y + 20), 1, 1, (-image_angle), -1, 1) draw_sprite_ext(sprite_index, spr_num, (x + 152), (y + 60), 1, -1, image_angle, -1, 1) draw_set_blend_mode(bm_add) draw_sprite_ext(sA3DrillLights, -1, (x + 54), y, 1, 1, 0, -1, image_alpha) draw_sprite_ext(sA3DrillLights, -1, (x + 89), y, 1, 1, 0, -1, image_alpha) draw_set_blend_mode(bm_normal)