draw_set_color(c_black) draw_set_alpha(0.8) draw_rectangle(x, y, (x + 320), (y + 80), false) draw_set_alpha(1) draw_set_font(global.fontGUI2) draw_cool_text((x + 4), (y - 12), "Your Stats:", c_black, c_white, c_red, 1) draw_cool_text((x + xoff), ((y + yoff) + sep), (("Items: " + string(global.itemstaken)) + "/25"), c_black, c_white, c_blue, 1) draw_cool_text((x + xoff), ((y + yoff) + (sep * 2)), ("Kills: " + string(global.kills)), c_black, c_white, c_blue, 1) draw_cool_text((x + xoff), ((y + yoff) + (sep * 3)), ("Crocomire Battle Time: " + string(ctext)), c_black, c_white, c_gray, 1) draw_cool_text((x + xoff), ((y + yoff) + (sep * 4)), ("Kraid Battle Time: " + string(ktext)), c_black, c_white, c_gray, 1) draw_cool_text((x + xoff), ((y + yoff) + (sep * 5)), ("Ridley Battle Time: " + string(rtext)), c_black, c_white, c_gray, 1) draw_cool_text((x + xoff), ((y + yoff) + (sep * 6)), ("Total Time: " + string(timetext)), c_black, c_white, c_yellow, 1) draw_cool_text((x + 4), (y + 96), "See you next mission", c_black, c_white, c_green, 1)