debug = 0 global.ingame = 0 global.transitiontype = 0 global.transitionx = 0 global.transitiony = 0 init_languages() load_gameoptions() writelog("Options Loaded") init_stats() randomize_zeta_heads() randomize_omega_types() global.mod_fusion_unlocked = 0 global.mod_gamebeaten = 0 load_resources() if ((!file_exists("save1")) && (!file_exists("save2")) && (!file_exists("save3"))) { if (file_exists("saveX1") && (!file_exists("save1"))) file_copy("saveX1", "save1") if (file_exists("saveX2") && (!file_exists("save2"))) file_copy("saveX2", "save2") if (file_exists("saveX3") && (!file_exists("save3"))) file_copy("saveX2", "save3") } global.shaders_compiled = 0 if shaders_are_supported() { if (shader_is_compiled(shGameBoy) && shader_is_compiled(shd_pal_swapper)) global.shaders_compiled = 1 } global.mod_fusion_unlocked = 1 global.mod_gamebeaten = 1