if (global.playerhealth <= 0 && global.saxmode && global.sax && oCharacter.sprite_index != sCoreXSAX) global.playerhealth = 1 if (global.playerhealth >= 0 && global.sax && global.saxmode) exit if (instance_exists(oClient) && oClient.connected) { global.currX = oCharacter.x global.currY = oCharacter.y with (oClient) event_user(9) } with (oCharacter) { x -= view_xview[0] y -= view_yview[0] visible = false } view_xview[0] = 0 view_yview[0] = 0 mus_current_fadeout() sfx_stop_all() sfx_play(sndPlayerDeath) global.vibL = 0 global.vibR = 0 global.ingame = 0 global.darkness = 0 global.gotolog = -1 global.transitiontype = 3 global.spectatorOption = 1 if (global.spectatorOption && global.lobbyLocked) { global.spectator = 1 global.spectatorIndex = -1 } global.mapposx = 2 global.mapposy = 2 event_user(3) room_goto(rm_death)